nono, only 1 chest and 1 grail per level (as far as i know) the only thing you're adviced about is that the two obects are next to each other either a way or another, to you to find out
How do the gems work? I was able to click and spend a gem to reveal one of the gem slots when I had 4 gems (the fourth gem was bouncing). Cannot seem to do this with fewer gems...
Fun game! A few experience/quality of life suggestions: * cutscene sound volume is much higher than rest of game - a bit jarring, especially the crash. * tell the player spacebar + arrow keys in the tutorial (at least 2 players didn't know about space for items -- I tried X and Z from playing many SHMUP and puzzle games) * let players skip the intro island with a boat to the west of the spawn point after you have played the game once * fix i for info/clicking showing explanation (doesn't work on OSX) * put the deduction tutorial in your first screenshot! I first avoided this game at a glance bc I thought it was a mouse game dragging and dropping pieces until I heard otherwise. Show off the design a little :) it's a great twist on vision in roguelikes.
Gameplay feedback: * player on last hit / dying next turn -> reach boat, should let them survive (gain 1hp back?) I was hoping this would have worked.. dramatic survival.
* more interactions between enemies would be cool. I want to make the horse archer fire an arrow at another enemy, or the tiger eat the bird.. (maybe this happens later, I got past island 7 and saw many new enemies!)
Overall a great game and I like the challenges of the later islands!
If you are a fan of puzzle games or rougelikes this is a great coffee break roguelike.
One more gameplay suggestion: I've seen enemies turn around to hit. It would be neat if the facing of an enemy in the deduction views mattered - ambushing enemies from behind. (Would that make the player too powerful?)
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Great game! How many levels are there? Or is it endless?
Thanks! There's 40 levels
reminds me a movie
the castaways of the turtle island
thx for the mobile port !
Very nice!
Nice! :)
The Windows build works fine with Wine on Linux. 👍
yay Wine!
Clicking alternated the grail + chest.. what is this about?
It does nothing except help you visualize things
Oh, that meant there was a Grail , Chest, Grail in that order?
nono, only 1 chest and 1 grail per level (as far as i know)
the only thing you're adviced about is that the two obects are next to each other
either a way or another, to you to find out
Thanks
How do the gems work? I was able to click and spend a gem to reveal one of the gem slots when I had 4 gems (the fourth gem was bouncing). Cannot seem to do this with fewer gems...
Is there a button input for this?
This may be related to the other mac clicking issues. You should be able to use any gems any time.
Thanks
Fun game!
A few experience/quality of life suggestions:
* cutscene sound volume is much higher than rest of game - a bit jarring, especially the crash.
* tell the player spacebar + arrow keys in the tutorial (at least 2 players didn't know about space for items -- I tried X and Z from playing many SHMUP and puzzle games)
* let players skip the intro island with a boat to the west of the spawn point after you have played the game once
* fix i for info/clicking showing explanation (doesn't work on OSX)
* put the deduction tutorial in your first screenshot! I first avoided this game at a glance bc I thought it was a mouse game dragging and dropping pieces until I heard otherwise. Show off the design a little :) it's a great twist on vision in roguelikes.
Gameplay feedback:
* player on last hit / dying next turn -> reach boat, should let them survive (gain 1hp back?) I was hoping this would have worked.. dramatic survival.
* more interactions between enemies would be cool. I want to make the horse archer fire an arrow at another enemy, or the tiger eat the bird.. (maybe this happens later, I got past island 7 and saw many new enemies!)
Overall a great game and I like the challenges of the later islands!
If you are a fan of puzzle games or rougelikes this is a great coffee break roguelike.
One more gameplay suggestion: I've seen enemies turn around to hit. It would be neat if the facing of an enemy in the deduction views mattered - ambushing enemies from behind. (Would that make the player too powerful?)
Thanks, this is all great feedback!
What a treat!
A brain bubbling delight!
Like opening a bottle of sparkling water on a humid summer day!
What a good game!
How do I use the guns and wands?
you should be able to just click on them or press space bar...
I can't figure out the gun. The wand makes two things change spaces?
I'm on a Mac.
There's a new version that fixes mac clicking issues. The gun just shoots things. The wand polymorphs things.